“ | Known for being reckless and single-minded, they were perfectly suited to fill the Commonwealth's front lines. | „ |
Wyrms are a race from Pyre.
Description[]
Relatively intelligent amphibians, known for their chivalry, hot tempers, and reckless determination. Most Wyrms are thin and single toned, and appear to either have a stone-like or scaly hide. They have one large eye, despite their Raiment masks always having two eye holes. They come in a wide range of colors and some, like Sir Deluge, appear to even have hair.
Wyrms originate from the Sea-Dominion, they are adapted to constant war and struggle for survival. Some wyrms come to the Commonwealth to seek glory, and the Commonwealth puts them to use as disposable front-line units.
Gameplay[]
Rites Powers[]
- Slash: Detonates his Aura-trail and snaps back to its end.
- Jump: Leaps high enough to evade adversaries' Auras.
- Slither: Surges forward at a high speed.
Wyrms are an infiltrator class. Their small size and high speed makes them designed for slipping past the opponent's defenses and into their pyre. They're similar to Curs, but sacrifice having a ranged aura cast for even more speed.
Masteries[]
Depths of the Sea-Sojourner
Tactics of the Underking