Savages are a well-rounded class with balanced stats, similar to Nomads, but with a different moveset focused on jumps and flinging the orb. They must charge jumps briefly by holding down the button, only jumping when the button is released.
The first branch mainly improves flinging and offensive capabilites, the second branch improves jumps and sprints.
Tricks of the Rope-Caller
The brief charge up time before the savage jumps or sprints is virtually eliminated.
The savage jumps and Power-Jumps faster than usual.
While sprinting, the savage slows nearby adversaries.
If the savage is banished while jumping, they shall instantly return at the origin of their jump.
The Grand Traitor's Learnings
The brief charge-up time before the savage can cast their Aura is greatly reduced.
The savage flings the Orb faster and farther than usual.
When saluting their adversaries, the savage automatically leaps toward the Orb, if no one has it.
While grasping the Orb, the savage sprints and jumps without using Stamina.