Saps are a race of tree-like people.
Description[]
Saps resemble humanoid trees, they have a wooden exterior and long, spindly legs. Saps are very long lived, and known for their ingenuity and ambition. They overcame their innate fear of fire and developed advanced technology, which they exchanged with the Commonwealth.
Gameplay[]
Rites Powers[]
- Sprout: Spawns a sapling at a nearby location, which has its own Aura.
- Shield: Channels a barrier that deflects adversaries' casted Auras back at them.
- Blink: Vanishes underground, emerging further forward almost instantly.
Saps are a class purely focused on defense. Their shield ability blocks jumping and flying opponents, making them very good at countering Imps and Harps. Their cast is replaced by a stationary sapling with its own aura, useful for more defense around the pyre, or controlling the field. In particular the AI seems easily confused by saplings, planting a sapling over the orb is usually enough to stop the opposing AI from grabbing it.
Their slow speed makes them not very good at scoring, though Volfred's Scribe Trial talisman can turn him into a somewhat viable offensive option if you really want.
Masteries[]
The first branch mostly improves the Sapling ability, the second branch improves defense and pyre health.
Legacies of Old Hundred-Minds
Grasp of the Philosopher