|“||Stand between the imp and its appetite if you wish to be eaten.||„|
|~ Downside proverb|
Imps are winged creatures with batlike wings and horns, they communicate in screeches and chirps. Typical Imps are small, though some can grow to a massive size.
Imps vary in intelligence, some only have the intelligence of wild animals, while others are fully sentient and able to communicate with people. Exiles in the Downside have learned to train Imps for useful tasks, like delivering messages and powering wagons.
The Imps on the Isle of Khaylmer have an odd fascination with the Rites. They've even constructed an arena somehow, and will exchange currency with participants of the Rites for spectacle.
- Implode: Detonates his Aura around him, banishing himself in the process.
- Flutter: Flutters up to evade adversaries' Auras. Hold to flutter longer.
- Zip: Zips quickly forward, one skip at a time.
Imps are a quick offensive class. Their quick movement and ability to fly over auras make it easy for them to get past opponents and into their pyre, but their low Glory means they don't score as many points. Their Implode ability banishes opponents in a huge area.
The first branch gives Imps team support abilities that complement Implode, the second branch improves their scoring abilities and offensive power.